Course Content
Part 2: Talking Without Words
How people used to send messages across long distances The story of light flashes, drum beats, smoke signals, and Morse code Why using dots and dashes (or 0s and 1s) is so powerful. Let’s Talk in Just Two Choices: On or Off - What is binary, and why do computers love it? How “on” and “off” can mean anything—yes/no, true/false, A/B Why 2 choices are enough to build everything
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Part 3: How Electricity Can Carry a Message
What is a circuit? How flipping a switch sends a message Why computers are made of millions of tiny switches.
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Part 4: Building Ideas Using Only Switches
What is a logic gate? (Explained without saying “logic gate”) How switches can help us decide things How “AND,” “OR,” and “NOT” control what a computer does.
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Part 5: How to Count, Add, and Remember With Just Wires
How computers add numbers using only switches What memory really is: remembering a single bit, then a byte How your computer stores your name, photos, and passwords. How switches can do math with just yes/no What memory means for a machine What bits and bytes really are (without the jargon). What are AND, OR, NOT, and more. How pictures, words, and videos are stored as 0s and 1s.
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Part 6: Making Bigger Ideas with Tiny Ones
What is a byte? What is a file? How letters, music, pictures, and videos become 0s and 1s What happens when you type on a keyboard
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Part 7: Meet the Heart of the Computer — the CPU
What the CPU really does (without calling it “central processing unit”) How it reads instructions, decides things, and tells others what to do How fast is it, really?
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Part 8: Let’s Look Inside a Real Computer
What is a motherboard? How all the parts connect: CPU, memory, storage, input/output What happens when you turn a computer on.
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Part 9: What Is Software and Who Tells It What to Do?
What is an operating system? How computers follow code like a recipe What happens when you open an app
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Part 10: How Is a Phone Like a Computer?
What’s different inside a phone or tablet? How mobile computers are smaller—but just as powerful Why phones still need the same ideas: binary, circuits, memory.
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Let’s Find Out How Computers Work

🔍 Why This Matters

AND is powerful—but it’s not the only way to think. Computers use many rules to make smarter decisions.

Let’s now explore:

  • OR: Good when even one input is enough

  • NOT: Flips a decision

 

⚡ OR Gate – The Easygoing Rule

“Turn ON if at least one input is ON.”

Imagine:

  • You press button A → light turns ON

  • You press button B → light turns ON

  • You press both → light still ON

  • Only when both are OFF → light is OFF

This is useful for alerts:

  • “Is the door open OR the window broken?”

If either one is true, the alarm goes off.

 

🔄 NOT Gate – The Opposite Rule

“If it’s ON, make it OFF. If it’s OFF, make it ON.”

One switch goes in, the opposite comes out.

This helps flip decisions:

  • “If button is NOT pressed, show message.”

  • “If light is NOT detected, turn it ON.”